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Finally, Shopsanity puts shop items into the item pool, significantly increasing the odds of dummy items in chests, but potentially meaning major items can be bought for next to nothing.
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This one in particular is painful and really is never used in competitive.
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Tokensanity, featured in the N64 games, throws in Skulltula tokens to the mix meaning that Skulltulas can potentially hold progression items. Keysanity throws in all the small keys from the dungeons of the game, preventing linear progression through dungeons. Essentially, each of these adds in a large number of items that force quite a bit effort in seeking things out. Insanity – This covers a couple of different modes, those being Keysanity, Tokensanity, and Shopsanity. This usually means extended use of alternate combat tactics like Deku Sticks in the N64 titles, dropped weapons in Wind Waker, and thrown items in A Link to the Past. Swordless/Songless – The default setting of most randomizers is to automatically give you your sword and instrument at the very beginning of the game since you aren’t going through any tutorials, but one can opt to have both the sword and instrument (And songs if you so desire) thrown into the mix of items as well. As one can imagine, this is intended to help people learn the ropes and get into that randomizer mindset. In trying to understand all the different ways to randomize, it’s best to start with learning the different major presets, so let’s cover those to begin with.īeginner – Most randomizers have this as a pre-arranged setting, and typically most of the time, this does a shuffle of only major item locations and will typically only require the most minimum of things to get through the game. While a ridiculous run where nearly everything is shuffled sounds like a fun chaotic time, it’s quite easy to get discouraged as you realize critical items could be locked behind a far and out Skulltula or in a completely innocuous grotto that normally just drops 5 rupees. Typically the settings menu is not exactly the peak of entertainment value, but it’s the first real step in a randomizer run, and surprising number of people find their first runs rather ruined by not realizing just how much a single option can change. Our primary topic today is talking about the actual randomizer settings.